ReaderServer 类 |
命名空间: HslCommunication.Profinet.Turck
ReaderServer 类型公开以下成员。
名称 | 说明 | |
---|---|---|
ReaderServer |
实例化一个默认的图尔克虚拟服务器
|
名称 | 说明 | |
---|---|---|
ActiveTimeSpan |
获取或设置两次数据交互时的最小时间间隔,默认为24小时。如果超过该设定的时间不进行数据交互,服务器就会强制断开当前的连接操作。 (继承自 DeviceServer。)Get or set the minimum time interval between two data interactions, the default is 24 hours. If the data exchange is not performed for more than the set time, the server will forcibly disconnect the current connection operation. | |
BothModeUdpPort |
当服务器同时启动TCP及UDP服务的时候,获取当前的UDP服务的端口号 (继承自 DeviceServer。)When the server starts TCP and UDP services at the same time, it obtains the port number of the current UDP service | |
BytesOfBlock |
获取或设置每个block占用的字节数信息
| |
ByteTransform |
当前的数据变换机制,当你需要从字节数据转换类型数据的时候需要。 (继承自 DeviceCommunication。)The current data transformation mechanism is required when you need to convert type data from byte data. | |
CommunicationPipe | (继承自 BinaryCommunication。) | |
ConnectionId |
当前连接的唯一ID号,默认为长度20的guid码加随机数组成,方便列表管理,也可以自己指定 (继承自 BinaryCommunication。)The unique ID number of the current connection. The default is a 20-digit guid code plus a random number. | |
EnableIPv6 |
获取或设置服务器是否支持IPv6的地址协议信息 (继承自 DeviceServer。)Get or set whether the server supports IPv6 address protocol information | |
EnableWrite |
获取或设置当前的服务器是否允许远程客户端进行写入数据操作,默认为True (继承自 DeviceServer。)Gets or sets whether the current server allows remote clients to write data, the default is True | |
ForceSerialReceiveOnce |
获取或设置当前的服务器接收串口数据时候,是否强制只接收一次数据,默认为false,适合点对点通信,如果你总线形式的连接,则需要设置 True (继承自 DeviceServer。)Get or set whether to force the data to be received only once when the current server receives serial port data. The default value is false, which is suitable for point-to-point communication. If you have a bus connection, you need to set True | |
IsStarted |
服务器引擎是否启动 (继承自 DeviceServer。)Whether the server engine is started | |
LogNet |
组件的日志工具,支持日志记录,只要实例化后,当前网络的基本信息,就以DEBUG等级进行输出 (继承自 BinaryCommunication。)The component's logging tool supports logging. As long as the instantiation of the basic network information, the output will be output at DEBUG | |
OnlineCount |
获取在线的客户端的数量 (继承自 DeviceServer。)Get the number of clients online | |
Port |
获取或设置服务器的端口号,如果是设置,需要在服务器启动前设置完成,才能生效。 (继承自 DeviceServer。)Gets or sets the port number of the server. If it is set, it needs to be set before the server starts to take effect. | |
ReceiveTimeOut |
获取或设置接收服务器反馈的时间,如果为负数,则不接收反馈 (继承自 BinaryCommunication。)Gets or sets the time to receive server feedback, and if it is a negative number, does not receive feedback | |
SendBeforeHex |
获取或设置在发送通信报文前追加发送的字节信息,HEX格式,通常用于lora组网时,需要携带 00 00 00 02 四个字节的站地址功能。 (继承自 BinaryCommunication。)Obtain or set the byte information sent before sending communication packets, HEX format, usually used for LORA networking, you need to carry 00 00 00 02 four-byte station address function. | |
SerialReceiveAtleastTime |
获取或设置串口模式下,接收一条数据最短的时间要求,当设备发送的数据非常慢的时候,或是分割发送数据的时候,就需要将本值设置的大一点,默认为20ms (继承自 DeviceServer。)Get or set the shortest time required to receive a piece of data in serial port mode. When the data sent by the device is very slow, or when the data is divided and sent, you need to set this value to a larger value, the default is 20ms | |
ServerMode |
当前服务器的模式,0:TCP服务器,1:UDP服务器,2:TCP及UDP服务器 (继承自 DeviceServer。)Gets whether the current server is a TCP server or a UDP server | |
SleepTime |
获取或设置在正式接收对方返回数据前的时候,需要休息的时间,当设置为0的时候,不需要休息。 (继承自 BinaryCommunication。)Get or set the time required to rest before officially receiving the data from the other party. When it is set to 0, no rest is required. | |
SocketKeepAliveTime |
获取或设置客户端的Socket的心跳时间信息,这个是Socket底层自动实现的心跳包,不基于协议层实现。默认小于0,不开启心跳检测,如果需要开启,设置 60_000 比较合适,单位毫秒 (继承自 DeviceServer。)Get or set the heartbeat time information of the Socket of the client. This is the heartbeat packet automatically implemented by the bottom layer of the Socket, not based on the protocol layer. The default value is less than 0, and heartbeat detection is not enabled. If you need to enable it, it is more appropriate to set 60_000, in milliseconds. | |
WordLength |
一个字单位的数据表示的地址长度,西门子为2,三菱,欧姆龙,modbusTcp就为1,AB PLC无效 (继承自 DeviceCommunication。)The address length represented by one word of data, Siemens is 2, Mitsubishi, Omron, modbusTcp is 1, AB PLC is invalid |
名称 | 说明 | |
---|---|---|
CheckSerialReceiveDataComplete |
检查串口接收的数据是否完成的方法,如果接收完成,则返回True (继承自 DeviceServer。) | |
CloseAction |
服务器关闭的时候需要做的事情 (继承自 DeviceServer。)Things to do when the server is down | |
CloseSerialSlave |
关闭提供从机服务的串口对象 (继承自 DeviceServer。)Close the serial port object that provides slave services | |
DecideWhetherQAMessage |
决定当前的消息是否是用于问答机制返回的消息,默认直接返回 true, 实际的情况需要根据协议进行重写方法 (继承自 BinaryCommunication。)To determine whether the current message is the message returned by the question answering mechanism, the default is true. In actual cases, the rewriting method needs to be performed according to the protocol | |
Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (继承自 DeviceCommunication。) | |
Dispose(Boolean) | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (继承自 DeviceServer。) | |
Equals | Determines whether the specified object is equal to the current object. (继承自 Object。) | |
ExtraAfterReadFromCoreServer |
和服务器交互完成的时候调用的方法,可以根据读写结果进行一些额外的操作,具体的操作需要根据实际的需求来重写实现 (继承自 BinaryCommunication。)The method called when the interaction with the server is completed can perform some additional operations based on the read and write results. The specific operations need to be rewritten according to actual needs. | |
ExtraOnDisconnect |
根据实际的协议选择是否重写本方法,有些协议在断开连接之前,需要发送一些报文来关闭当前的网络通道 (继承自 BinaryCommunication。)Select whether to rewrite this method according to the actual protocol. Some protocols need to send some packets to close the current network channel before disconnecting. | |
ExtraOnDisconnectAsync |
根据实际的协议选择是否重写本方法,有些协议在断开连接之前,需要发送一些报文来关闭当前的网络通道 (继承自 BinaryCommunication。)Select whether to rewrite this method according to the actual protocol. Some protocols need to send some packets to close the current network channel before disconnecting. | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (继承自 Object。) | |
GetCommunicationServer |
获取当前的核心服务器信息
(继承自 DeviceServer。) | |
GetHashCode | Serves as the default hash function. (继承自 Object。) | |
GetLogTextFromBinary |
获取当前的报文进行日志记录的时候,是否使用二进制的格式记录,默认返回 LogMsgFormatBinary,重写可以根据session对象分别返回不同记录模式 (继承自 BinaryCommunication。)Whether to log the current packet in binary format, the default return is LogMsgFormatBinary. If you want to override it, different recording modes can be returned according to session | |
GetNewNetMessage |
获取一个新的消息对象的方法,需要在继承类里面进行重写 (重写 BinaryCommunicationGetNewNetMessage.)The method to get a new message object needs to be overridden in the inheritance class | |
GetTrustedClients |
获取受信任的客户端列表 (继承自 DeviceServer。)Get a list of trusted clients | |
GetType | Gets the Type of the current instance. (继承自 Object。) | |
GetWordLength |
一个字单位的数据表示的地址长度,西门子为2,三菱,欧姆龙,modbusTcp就为1,AB PLC无效 (继承自 DeviceCommunication。)The address length represented by one word of data, Siemens is 2, Mitsubishi, Omron, modbusTcp is 1, AB PLC is invalid | |
InitializationOnConnect |
根据实际的协议选择是否重写本方法,有些协议在创建连接之后,需要进行一些初始化的信号握手,才能最终建立网络通道。 (继承自 BinaryCommunication。)Whether to rewrite this method is based on the actual protocol. Some protocols require some initial signal handshake to establish a network channel after the connection is created. | |
InitializationOnConnectAsync |
根据实际的协议选择是否重写本方法,有些协议在创建连接之后,需要进行一些初始化的信号握手,才能最终建立网络通道。 (继承自 BinaryCommunication。)Whether to rewrite this method is based on the actual protocol. Some protocols require some initial signal handshake to establish a network channel after the connection is created. | |
LoadDataPool |
从文件加载数据池信息 (继承自 DeviceServer。)Load datapool information from a file | |
LoadFromBytes |
从字节数据加载数据信息,需要进行重写方法 (继承自 DeviceServer。)Loading data information from byte data requires rewriting method | |
LogRevcMessage(Byte) |
使用日志记录一个接收的报文信息 (继承自 BinaryCommunication。)` Logs are used to record information about a received packet | |
LogRevcMessage(Byte, PipeSession) |
使用日志记录一个接收的报文信息 (继承自 BinaryCommunication。)` Logs are used to record information about a received packet | |
LogSendMessage(Byte) |
使用日志记录一个发送的报文信息 (继承自 BinaryCommunication。)Logs are used to record information about a send packet | |
LogSendMessage(Byte, PipeSession) |
使用日志记录一个发送的报文信息 (继承自 BinaryCommunication。)Logs are used to record information about a send packet | |
MemberwiseClone | Creates a shallow copy of the current Object. (继承自 Object。) | |
PackCommandWithHeader |
对当前的命令进行打包处理,通常是携带命令头内容,标记当前的命令的长度信息,需要进行重写,否则默认不打包 (继承自 BinaryCommunication。)The current command is packaged, usually carrying the content of the command header, marking the length of the current command, and it needs to be rewritten, otherwise it is not packaged by default | |
RaiseDataReceived |
触发一个数据接收的事件信息 (继承自 DeviceServer。)Event information that triggers a data reception | |
RaiseDataSend |
触发一个数据发送的事件信息 (继承自 DeviceServer。)Event information that triggers a data transmission | |
Read(String, UInt16) |
批量读取字节数组信息,需要指定地址和长度,返回原始的字节数组 (继承自 DeviceCommunication。)Batch read byte array information, need to specify the address and length, return the original byte array | |
ReadT |
读取支持Hsl特性的数据内容,该特性为HslDeviceAddressAttribute,详细参考api文档说明,或是官网的详细文档 (继承自 DeviceCommunication。)Read the data content of the Hsl attribute. The attribute is HslDeviceAddressAttribute, please refer to the api documentation for details. | |
ReadAsync(String, UInt16) |
异步批量读取字节数组信息,需要指定地址和长度,返回原始的字节数组 (继承自 DeviceCommunication。)Asynchronous batch read byte array information, need to specify the address and length, return the original byte array | |
ReadAsyncT |
异步读取支持Hsl特性的数据内容,该特性为HslDeviceAddressAttribute,详细参考api文档说明 (继承自 DeviceCommunication。)Asynchronously read the data content of the Hsl attribute. The attribute is HslDeviceAddressAttribute, please refer to the api documentation for details. | |
ReadBool(String) |
读取单个的Boolean数据信息 (继承自 DeviceCommunication。)Read a single Boolean data message | |
ReadBool(String, UInt16) |
批量读取Boolean数组信息,需要指定地址和长度,返回Boolean 数组 (继承自 DeviceCommunication。)Batch read Boolean array information, need to specify the address and length, return Boolean array | |
ReadBoolAsync(String) |
异步读取单个的Boolean数据信息 (继承自 DeviceCommunication。)Asynchronously read a single Boolean data message | |
ReadBoolAsync(String, UInt16) |
异步批量读取Boolean数组信息,需要指定地址和长度,返回Boolean 数组 (继承自 DeviceCommunication。)Asynchronously batch read Boolean array information, need to specify the address and length, return Boolean array | |
ReadCustomerT(String) |
读取自定义的数据类型,需要继承自IDataTransfer接口,返回一个新的类型的实例对象。 (继承自 DeviceCommunication。)To read a custom data type, you need to inherit from the IDataTransfer interface and return an instance object of a new type. | |
ReadCustomerT(String, T) |
读取自定义的数据类型,需要继承自IDataTransfer接口,传入一个实例,对这个实例进行赋值,并返回该实例的对象。 (继承自 DeviceCommunication。)To read a custom data type, you need to inherit from the IDataTransfer interface, pass in an instance, assign a value to this instance, and return the object of the instance. | |
ReadCustomerAsyncT(String) |
读取自定义的数据类型,需要继承自IDataTransfer接口,返回一个新的类型的实例对象。 (继承自 DeviceCommunication。)To read a custom data type, you need to inherit from the IDataTransfer interface and return an instance object of a new type. | |
ReadCustomerAsyncT(String, T) |
读取自定义的数据类型,需要继承自IDataTransfer接口,传入一个实例,对这个实例进行赋值,并返回该实例的对象。 (继承自 DeviceCommunication。)To read a custom data type, you need to inherit from the IDataTransfer interface, pass in an instance, assign a value to this instance, and return the object of the instance. | |
ReadDouble(String) |
读取双浮点的数据 (继承自 DeviceCommunication。)Read double floating point data | |
ReadDouble(String, UInt16) |
读取双浮点数据的数组 (继承自 DeviceCommunication。)Read double floating point data array | |
ReadDoubleAsync(String) |
异步读取双浮点的数据 (继承自 DeviceCommunication。)Asynchronously read double floating point data | |
ReadDoubleAsync(String, UInt16) |
异步读取双浮点数据的数组 (继承自 DeviceCommunication。)Asynchronously read double floating point data array | |
ReadFloat(String) |
读取单浮点数据 (继承自 DeviceCommunication。)Read single floating point data | |
ReadFloat(String, UInt16) |
读取单浮点精度的数组 (继承自 DeviceCommunication。)Read single floating point array | |
ReadFloatAsync(String) |
异步读取单浮点数据 (继承自 DeviceCommunication。)Asynchronously read single floating point data | |
ReadFloatAsync(String, UInt16) |
异步读取单浮点精度的数组 (继承自 DeviceCommunication。)Asynchronously read single floating point array | |
ReadFromCoreServer(Byte) |
将二进制的数据发送到管道中去,然后从管道里接收二进制的数据回来,并返回是否成功的结果对象。 (继承自 BinaryCommunication。)Send binary data to the pipeline, and then receive binary data back from the pipeline, and return whether the success of the result object | |
ReadFromCoreServer(IEnumerableByte) |
将多个数据报文按顺序发到设备,并从设备接收返回的数据内容,然后拼接成一个Byte[]信息,需要重写UnpackResponseContent(Byte, Byte)方法才能返回正确的结果。 (继承自 BinaryCommunication。)Send multiple data packets to the device in sequence, and receive the returned data content from the device, and then splicing them into a Byte[] message, you need to rewrite UnpackResponseContent(Byte, Byte) method to return the correct result. | |
ReadFromCoreServer(PipeSession, Byte) |
将数据发送到当前的网络通道中,并从网络通道中接收一个INetMessage指定的完整的报文,网络通道将根据GetAvailableSocket方法自动获取,本方法是线程安全的。 (重写 DeviceServerReadFromCoreServer(PipeSession, Byte).)Send data to the current network channel and receive a complete message specified by INetMessage from the network channel. The network channel will be automatically obtained according to the GetAvailableSocket method This method is thread-safe. | |
ReadFromCoreServer(Byte, Boolean, Boolean) |
将二进制的数据发送到管道中去,然后从管道里接收二进制的数据回来,并返回是否成功的结果对象。 (继承自 BinaryCommunication。)Send binary data to the pipeline, and then receive binary data back from the pipeline, and return whether the success of the result object | |
ReadFromCoreServer(CommunicationPipe, Byte, Boolean, Boolean) |
使用指定的管道来进行数据通信,发送原始数据到管道,然后从管道接收相关的数据返回,本方法无锁
(继承自 BinaryCommunication。) | |
ReadFromCoreServerAsync(Byte) |
将二进制的数据发送到管道中去,然后从管道里接收二进制的数据回来,并返回是否成功的结果对象。 (继承自 BinaryCommunication。)Send binary data to the pipeline, and then receive binary data back from the pipeline, and return whether the success of the result object | |
ReadFromCoreServerAsync(IEnumerableByte) |
将多个数据报文按顺序发到设备,并从设备接收返回的数据内容,然后拼接成一个Byte[]信息,需要重写UnpackResponseContent(Byte, Byte)方法才能返回正确的结果。 (继承自 BinaryCommunication。)Send multiple data packets to the device in sequence, and receive the returned data content from the device, and then splicing them into a Byte[] message, you need to rewrite UnpackResponseContent(Byte, Byte) method to return the correct result. | |
ReadFromCoreServerAsync(Byte, Boolean, Boolean) |
将二进制的数据发送到管道中去,然后从管道里接收二进制的数据回来,并返回是否成功的结果对象。 (继承自 BinaryCommunication。)Send binary data to the pipeline, and then receive binary data back from the pipeline, and return whether the success of the result object | |
ReadFromCoreServerAsync(CommunicationPipe, Byte, Boolean, Boolean) |
使用指定的管道来进行数据通信,发送原始数据到管道,然后从管道接收相关的数据返回,本方法无锁
(继承自 BinaryCommunication。) | |
ReadInt16(String) |
读取16位的有符号的整型数据 (继承自 DeviceCommunication。)Read 16-bit signed integer data | |
ReadInt16(String, UInt16) |
读取16位的有符号整型数组 (继承自 DeviceCommunication。)Read 16-bit signed integer array | |
ReadInt16Async(String) |
异步读取16位的有符号的整型数据 (继承自 DeviceCommunication。)Asynchronously read 16-bit signed integer data | |
ReadInt16Async(String, UInt16) |
异步读取16位的有符号整型数组 (继承自 DeviceCommunication。)Asynchronously read 16-bit signed integer array | |
ReadInt32(String) |
读取32位的有符号整型 (继承自 DeviceCommunication。)Read 32-bit signed integer | |
ReadInt32(String, UInt16) |
读取32位有符号整型数组 (继承自 DeviceCommunication。)Read 32-bit signed integer array | |
ReadInt32Async(String) |
异步读取32位的有符号整型 (继承自 DeviceCommunication。)Asynchronously read 32-bit signed integer | |
ReadInt32Async(String, UInt16) |
异步读取32位有符号整型数组 (继承自 DeviceCommunication。)Asynchronously read 32-bit signed integer array | |
ReadInt64(String) |
读取64位的有符号整型 (继承自 DeviceCommunication。)Read 64-bit signed integer | |
ReadInt64(String, UInt16) |
读取64位的有符号整型数组 (继承自 DeviceCommunication。)Read 64-bit signed integer array | |
ReadInt64Async(String) |
异步读取64位的有符号整型 (继承自 DeviceCommunication。)Asynchronously read 64-bit signed integer | |
ReadInt64Async(String, UInt16) |
异步读取64位的有符号整型数组 (继承自 DeviceCommunication。)Asynchronously read 64-bit signed integer array | |
ReadString(String, UInt16) |
读取字符串数据,默认为最常见的ASCII编码 (继承自 DeviceCommunication。)Read string data, default is the most common ASCII encoding | |
ReadString(String, UInt16, Encoding) |
使用指定的编码,读取字符串数据 (继承自 DeviceCommunication。)Reads string data using the specified encoding | |
ReadStringAsync(String, UInt16) |
异步读取字符串数据,默认为最常见的ASCII编码 (继承自 DeviceCommunication。)Asynchronously read string data, default is the most common ASCII encoding | |
ReadStringAsync(String, UInt16, Encoding) |
异步使用指定的编码,读取字符串数据 (继承自 DeviceCommunication。)Asynchronously reads string data using the specified encoding | |
ReadStructT |
读取结构体类型的数据,根据结构体自身的定义,读取原始字节数组,然后解析出实际的结构体数据,结构体需要实现HslStructAttribute特性
(继承自 DeviceCommunication。) | |
ReadStructAsyncT |
读取结构体类型的数据,根据结构体自身的定义,读取原始字节数组,然后解析出实际的结构体数据,结构体需要实现HslStructAttribute特性
(继承自 DeviceCommunication。) | |
ReadUInt16(String) |
读取16位的无符号整型 (继承自 DeviceCommunication。)Read 16-bit unsigned integer | |
ReadUInt16(String, UInt16) |
读取16位的无符号整型数组 (继承自 DeviceCommunication。)Read 16-bit unsigned integer array | |
ReadUInt16Async(String) |
异步读取16位的无符号整型 (继承自 DeviceCommunication。)Asynchronously read 16-bit unsigned integer | |
ReadUInt16Async(String, UInt16) |
异步读取16位的无符号整型数组 (继承自 DeviceCommunication。)Asynchronously read 16-bit unsigned integer array | |
ReadUInt32(String) |
读取32位的无符号整型 (继承自 DeviceCommunication。)Read 32-bit unsigned integer | |
ReadUInt32(String, UInt16) |
读取32位的无符号整型数组 (继承自 DeviceCommunication。)Read 32-bit unsigned integer array | |
ReadUInt32Async(String) |
异步读取32位的无符号整型 (继承自 DeviceCommunication。)Asynchronously read 32-bit unsigned integer | |
ReadUInt32Async(String, UInt16) |
异步读取32位的无符号整型数组 (继承自 DeviceCommunication。)Asynchronously read 32-bit unsigned integer array | |
ReadUInt64(String) |
读取64位的无符号整型 (继承自 DeviceCommunication。)Read 64-bit unsigned integer | |
ReadUInt64(String, UInt16) |
读取64位的无符号整型的数组 (继承自 DeviceCommunication。)Read 64-bit unsigned integer array | |
ReadUInt64Async(String) |
异步读取64位的无符号整型 (继承自 DeviceCommunication。)Asynchronously read 64-bit unsigned integer | |
ReadUInt64Async(String, UInt16) |
异步读取64位的无符号整型的数组 (继承自 DeviceCommunication。)Asynchronously read 64-bit unsigned integer array | |
SaveDataPool |
将本系统的数据池数据存储到指定的文件 (继承自 DeviceServer。)Store the data pool data of this system to the specified file | |
SaveToBytes |
将数据信息存储到字节数组去,需要进行重写方法 (继承自 DeviceServer。)To store data information into a byte array, a rewrite method is required | |
ServerClose |
关闭服务器的引擎 (继承自 DeviceServer。)Shut down the server's engine | |
ServerStart |
使用已经配置好的端口启动服务器的引擎,并且使用TCP模式 (继承自 DeviceServer。)Use the configured port to start the server's engine | |
ServerStart(Int32, Boolean) |
指定端口号来启动服务器的引擎 (继承自 DeviceServer。)Specify the port number to start the server's engine | |
ServerStart(Int32, Int32) |
指定一个TCP端口及UDP端口,同时启动两种模式的服务器 (继承自 DeviceServer。)Specify a TCP port and a UDP port to start the server in both modes at the same time | |
SetDtuPipe |
将当前的通信对象设置DTU模式,允许传入现成的管道,并返回初始化结果,如果该设备重写了握手报文,就是返回握手结果 (继承自 BinaryCommunication。)Set the current communication object to DTU mode, allow the existing pipe to be passed in, and return the initialization result, if the device rewrites the handshake packet, the handshake result is returned | |
SetDtuPipeAsync |
将当前的通信对象设置DTU模式,允许传入现成的管道,并返回初始化结果,如果该设备重写了握手报文,就是返回握手结果 (继承自 BinaryCommunication。)Set the current communication object to DTU mode, allow the existing pipe to be passed in, and return the initialization result, if the device rewrites the handshake packet, the handshake result is returned | |
SetTrustedIpAddress |
设置并启动受信任的客户端登录并读写,如果为null,将关闭对客户端的ip验证 (继承自 DeviceServer。)Set and start the trusted client login and read and write, if it is null, the client's IP verification will be turned off | |
SocketAcceptExtraCheck |
当客户端的socket登录的时候额外检查的操作,并返回操作的结果信息。 (继承自 DeviceServer。)The operation is additionally checked when the client's socket logs in, and the result information of the operation is returned. | |
StartInitialization |
服务器启动时额外的初始化信息,可以用于启动一些额外的服务的操作。 (继承自 DeviceServer。)The extra initialization information when the server starts can be used to start some additional service operations. | |
StartSerialSlave(ActionSerialPort) |
启动串口的从机服务,使用自定义的初始化方法初始化串口的参数 (继承自 DeviceServer。)Start the slave service of serial and initialize the parameters of the serial port using a custom initialization method | |
StartSerialSlave(String) |
启动串口的从机服务,使用默认的参数进行初始化串口,9600波特率,8位数据位,无奇偶校验,1位停止位 (继承自 DeviceServer。)Start the slave service of serial, initialize the serial port with default parameters, 9600 baud rate, 8 data bits, no parity, 1 stop bit | |
StartSerialSlave(String, Int32) |
启动串口的从机服务,使用默认的参数进行初始化串口,8位数据位,无奇偶校验,1位停止位 (继承自 DeviceServer。)Start the slave service of serial, initialize the serial port with default parameters, 8 data bits, no parity, 1 stop bit | |
StartSerialSlave(String, Int32, Int32, Parity, StopBits) |
启动串口的从机服务,使用指定的参数进行初始化串口,指定数据位,指定奇偶校验,指定停止位 (继承自 DeviceServer。) | |
ThreadPoolLoginAfterClientCheck |
当客户端登录后,在Ip信息的过滤后,然后触发本方法,进行后续的数据接收,处理,并返回相关的数据信息 (继承自 DeviceServer。)When the client logs in, after filtering the IP information, this method is then triggered to perform subsequent data reception, processing, and return related data information | |
ToString | Returns a string that represents the current object. (重写 DeviceCommunicationToString.) | |
UnpackResponseContent |
根据对方返回的报文命令,对命令进行基本的拆包,例如各种Modbus协议拆包为统一的核心报文,还支持对报文的验证 (继承自 BinaryCommunication。)According to the message command returned by the other party, the command is basically unpacked, for example, various Modbus protocols are unpacked into a unified core message, and the verification of the message is also supported | |
UseSSL(X509Certificate) |
使用SSL通信,传递一个证书的对象
(继承自 DeviceServer。) | |
UseSSL(String, String) |
使用SSL通信,传递一个证书的路径,以及证书的密码
(继承自 DeviceServer。) | |
Wait(String, Boolean, Int32, Int32) |
等待指定地址的Boolean值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Boolean value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Wait(String, Int16, Int32, Int32) |
等待指定地址的Int16值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Int16 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Wait(String, Int32, Int32, Int32) |
等待指定地址的Int32值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Int32 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Wait(String, Int64, Int32, Int32) |
等待指定地址的Int64值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Int64 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Wait(String, UInt16, Int32, Int32) |
等待指定地址的UInt16值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the UInt16 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Wait(String, UInt32, Int32, Int32) |
等待指定地址的UInt32值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the UInt32 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Wait(String, UInt64, Int32, Int32) |
等待指定地址的UInt64值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the UInt64 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, Boolean, Int32, Int32) |
等待指定地址的Boolean值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Boolean value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, Int16, Int32, Int32) |
等待指定地址的Int16值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Int16 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, Int32, Int32, Int32) |
等待指定地址的Int32值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Int32 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, Int64, Int32, Int32) |
等待指定地址的Int64值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the Int64 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, UInt16, Int32, Int32) |
等待指定地址的UInt16值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the UInt16 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, UInt32, Int32, Int32) |
等待指定地址的UInt32值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the UInt32 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
WaitAsync(String, UInt64, Int32, Int32) |
等待指定地址的UInt64值为指定的值,可以指定刷新数据的频率,等待的超时时间,如果超时时间为-1的话,则是无期限等待。 (继承自 DeviceCommunication。)Waiting for the UInt64 value of the specified address to be the specified value, you can specify the frequency of refreshing the data, and the timeout time to wait. If the timeout time is -1, it is an indefinite wait. | |
Write(String, Boolean) |
写入单个的Boolean数据,返回是否成功 (继承自 DeviceCommunication。)Write a single Boolean data, and return whether the write was successful | |
Write(String, Boolean) |
批量写入Boolean数组数据,返回是否成功 (继承自 DeviceCommunication。)Batch write Boolean array data, return whether the write was successful | |
Write(String, Byte) |
写入原始的byte数组数据到指定的地址,返回是否写入成功 (继承自 DeviceCommunication。)Write the original byte array data to the specified address, and return whether the write was successful | |
Write(String, Double) |
写入double数据,返回是否成功 (继承自 DeviceCommunication。)Write double data, return whether the write was successful | |
Write(String, Double) |
写入double数组,返回是否成功 (继承自 DeviceCommunication。)Write double array, return whether the write was successful | |
Write(String, Int16) |
写入short数据,返回是否成功 (继承自 DeviceCommunication。)Write short data, returns whether success | |
Write(String, Int16) |
写入short数组,返回是否成功 (继承自 DeviceCommunication。)Write short array, return whether the write was successful | |
Write(String, Int32) |
写入int数据,返回是否成功 (继承自 DeviceCommunication。)Write int data, return whether the write was successful | |
Write(String, Int32) |
写入int[]数组,返回是否成功 (继承自 DeviceCommunication。)Write int array, return whether the write was successful | |
Write(String, Int64) |
写入long数据,返回是否成功 (继承自 DeviceCommunication。)Write long data, return whether the write was successful | |
Write(String, Int64) |
写入long数组,返回是否成功 (继承自 DeviceCommunication。)Write long array, return whether the write was successful | |
Write(String, Single) |
写入float数据,返回是否成功 (继承自 DeviceCommunication。)Write float data, return whether the write was successful | |
Write(String, Single) |
写入float数组,返回是否成功 (继承自 DeviceCommunication。)Write float array, return whether the write was successful | |
Write(String, String) |
写入字符串信息,编码为ASCII (继承自 DeviceCommunication。)Write string information, encoded as ASCII | |
Write(String, UInt16) |
写入ushort数据,返回是否成功 (继承自 DeviceCommunication。)Write ushort data, return whether the write was successful | |
Write(String, UInt16) |
写入ushort数组,返回是否成功 (继承自 DeviceCommunication。)Write ushort array, return whether the write was successful | |
Write(String, UInt32) |
写入uint数据,返回是否成功 (继承自 DeviceCommunication。)Write uint data, return whether the write was successful | |
Write(String, UInt32) |
写入uint[]数组,返回是否成功 (继承自 DeviceCommunication。)Write uint array, return whether the write was successful | |
Write(String, UInt64) |
写入ulong数据,返回是否成功 (继承自 DeviceCommunication。)Write ulong data, return whether the write was successful | |
Write(String, UInt64) |
写入ulong数组,返回是否成功 (继承自 DeviceCommunication。)Write ulong array, return whether the write was successful | |
Write(String, String, Int32) |
写入指定长度的字符串信息,如果超出,就截断字符串,如果长度不足,那就补0操作,编码为ASCII (继承自 DeviceCommunication。)Write string information of the specified length. If it exceeds the value, the string is truncated. If the length is not enough, it is filled with 0 and the encoding is ASCII. | |
Write(String, String, Encoding) |
写入字符串信息,需要指定的编码信息 (继承自 DeviceCommunication。)Write string information, need to specify the encoding information | |
Write(String, String, Int32, Encoding) |
写入指定长度的字符串信息,如果超出,就截断字符串,如果长度不足,那就补0操作,编码为指定的编码信息 (继承自 DeviceCommunication。)Write string information of the specified length. If it exceeds the value, the string is truncated. If the length is not enough, then the operation is complemented with 0 , you should specified the encoding information | |
WriteT(T) |
写入支持Hsl特性的数据,返回是否写入成功,该特性为HslDeviceAddressAttribute,详细参考api文档说明 (继承自 DeviceCommunication。)Write data that supports the Hsl attribute, and return whether the write was successful. The attribute is HslDeviceAddressAttribute, please refer to the api documentation for details. | |
WriteAsync(String, Boolean) |
异步批量写入Boolean数组数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously batch write Boolean array data, return success | |
WriteAsync(String, Boolean) |
异步批量写入Boolean数组数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously batch write Boolean array data, return success | |
WriteAsync(String, Byte) |
异步写入原始的byte数组数据到指定的地址,返回是否写入成功 (继承自 DeviceCommunication。)Asynchronously writes the original byte array data to the specified address, and returns whether the write was successful | |
WriteAsync(String, Double) |
异步写入double数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write double data, return whether the write was successful | |
WriteAsync(String, Double) |
异步写入double数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write double array, return whether the write was successful | |
WriteAsync(String, Int16) |
异步写入short数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write short data, returns whether success | |
WriteAsync(String, Int16) |
异步写入short数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write short array, return whether the write was successful | |
WriteAsync(String, Int32) |
异步写入int数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write int data, return whether the write was successful | |
WriteAsync(String, Int32) |
异步写入int[]数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write int array, return whether the write was successful | |
WriteAsync(String, Int64) |
异步写入long数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write long data, return whether the write was successful | |
WriteAsync(String, Int64) |
异步写入long数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write long array, return whether the write was successful | |
WriteAsync(String, Single) |
异步写入float数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write float data, return whether the write was successful | |
WriteAsync(String, Single) |
异步写入float数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write float array, return whether the write was successful | |
WriteAsync(String, String) |
异步写入字符串信息,编码为ASCII (继承自 DeviceCommunication。)Asynchronously write string information, encoded as ASCII | |
WriteAsync(String, UInt16) |
异步写入ushort数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write ushort data, return whether the write was successful | |
WriteAsync(String, UInt16) |
异步写入ushort数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write ushort array, return whether the write was successful | |
WriteAsync(String, UInt32) |
异步写入uint数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write uint data, return whether the write was successful | |
WriteAsync(String, UInt32) |
异步写入uint[]数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write uint array, return whether the write was successful | |
WriteAsync(String, UInt64) |
异步写入ulong数据,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write ulong data, return whether the write was successful | |
WriteAsync(String, UInt64) |
异步写入ulong数组,返回是否成功 (继承自 DeviceCommunication。)Asynchronously write ulong array, return whether the write was successful | |
WriteAsync(String, String, Int32) |
异步写入指定长度的字符串信息,如果超出,就截断字符串,如果长度不足,那就补0操作,编码为ASCII (继承自 DeviceCommunication。)Asynchronously write string information of the specified length. If it exceeds the value, the string is truncated. If the length is not enough, it is filled with 0 and the encoding is ASCII. | |
WriteAsync(String, String, Encoding) |
异步写入字符串信息,需要指定的编码信息 (继承自 DeviceCommunication。)Asynchronously write string information, need to specify the encoding information | |
WriteAsync(String, String, Int32, Encoding) |
异步写入指定长度的字符串信息,如果超出,就截断字符串,如果长度不足,那就补0操作,编码为指定的编码信息 (继承自 DeviceCommunication。)Asynchronously write string information of the specified length. If it exceeds the value, the string is truncated. If the length is not enough, then the operation is complemented with 0 , you should specified the encoding information | |
WriteAsyncT(T) |
异步写入支持Hsl特性的数据,返回是否写入成功,该特性为HslDeviceAddressAttribute,详细参考api文档说明 (继承自 DeviceCommunication。)Asynchronously write data that supports the Hsl attribute, and return whether the write was successful. The attribute is HslDeviceAddressAttribute, please refer to the api documentation for details. | |
WriteCustomerT |
写入自定义类型的数据,该类型必须继承自IDataTransfer接口 (继承自 DeviceCommunication。)Write data of a custom type, which must inherit from the IDataTransfer interface | |
WriteCustomerAsyncT |
写入自定义类型的数据,该类型必须继承自IDataTransfer接口 (继承自 DeviceCommunication。)Write data of a custom type, which must inherit from the IDataTransfer interface |
名称 | 说明 | |
---|---|---|
OnDataReceived |
接收到数据的时候就触发的事件,示例详细参考API文档信息 (继承自 DeviceServer。)An event that is triggered when data is received | |
OnDataSend |
数据发送的时候就触发的事件 (继承自 DeviceServer。)Events that are triggered when data is sent |
名称 | 说明 | |
---|---|---|
LogMsgFormatBinary |
设置日志记录报文是否二进制,如果为False,那就使用ASCII码 (继承自 BinaryCommunication。)Set whether the log message is binary, if it is False, then use ASCII code |
名称 | 说明 | |
---|---|---|
ToJsonString |
获取当前对象的JSON格式表示的字符串。 (由 HslExtension 定义。)Gets the string represented by the JSON format of the current object. |