KukaTcpNet 方法 |
KukaTcpNet 类型公开以下成员。
名称 | 说明 | |
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AccountCertificate |
认证账号,根据已经设置的用户名和密码,进行发送服务器进行账号认证。 (继承自 NetworkDoubleBase。)Authentication account, according to the user name and password that have been set, sending server for account authentication. | |
AccountCertificateAsync |
认证账号,根据已经设置的用户名和密码,进行发送服务器进行账号认证。 (继承自 NetworkDoubleBase。)Authentication account, according to the user name and password that have been set, sending server for account authentication. | |
BuildReadCommands(String) |
构建读取变量的报文命令
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BuildReadCommands(String) |
构建读取变量的报文命令
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BuildWriteCommands(String, String) |
构建写入变量的报文命令
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BuildWriteCommands(String, String) |
构建写入变量的报文命令
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CheckReceiveDataComplete |
检查当前从网口接收的数据是否是完整的,如果是完整的,则需要返回 True,表示数据接收立即完成,默认返回 True (继承自 NetworkDoubleBase。)Check whether the data currently received from the network port is complete, and if it is complete, you need to return True, indicating that the data reception is completed immediately, and the default value is True | |
CheckRemoteToken |
检查当前的头子节信息的令牌是否是正确的,仅用于某些特殊的协议实现 (继承自 NetworkBase。)Check whether the token of the current header subsection information is correct, only for some special protocol implementations | |
ConnectClose |
手动断开与远程服务器的连接,如果当前是长连接模式,那么就会切换到短连接模式 (继承自 NetworkDoubleBase。)Manually disconnect from the remote server, if it is currently in long connection mode, it will switch to short connection mode | |
ConnectCloseAsync |
手动断开与远程服务器的连接,如果当前是长连接模式,那么就会切换到短连接模式 (继承自 NetworkDoubleBase。)Manually disconnect from the remote server, if it is currently in long connection mode, it will switch to short connection mode | |
ConnectServer |
尝试连接远程的服务器,如果连接成功,就切换短连接模式到长连接模式,后面的每次请求都共享一个通道,使得通讯速度更快速 (继承自 NetworkDoubleBase。)Try to connect to a remote server. If the connection is successful, switch the short connection mode to the long connection mode. Each subsequent request will share a channel, making the communication speed faster. | |
ConnectServer(AlienSession) |
使用指定的套接字创建异形客户端,在异形客户端的模式下,网络通道需要被动创建。 (继承自 NetworkDoubleBase。)Use the specified socket to create the alien client. In the alien client mode, the network channel needs to be created passively. | |
ConnectServer(MqttClient, String, String) |
使用一个MQTT中转服务器来连接设备对象,并进行相关的读取操作
(继承自 NetworkDoubleBase。) | |
ConnectServerAsync |
尝试连接远程的服务器,如果连接成功,就切换短连接模式到长连接模式,后面的每次请求都共享一个通道,使得通讯速度更快速 (继承自 NetworkDoubleBase。)Try to connect to a remote server. If the connection is successful, switch the short connection mode to the long connection mode. Each subsequent request will share a channel, making the communication speed faster. | |
CreateSocketAndConnect(String, Int32) |
创建一个新的socket对象并连接到远程的地址,默认超时时间为10秒钟,需要指定ip地址以及端口号信息 (继承自 NetworkBase。)Create a new socket object and connect to the remote address. The default timeout is 10 seconds. You need to specify the IP address and port number. | |
CreateSocketAndConnect(IPEndPoint, Int32, IPEndPoint) |
创建一个新的socket对象并连接到远程的地址,需要指定远程终结点,超时时间(单位是毫秒),如果需要绑定本地的IP或是端口,传入 local对象 (继承自 NetworkBase。)To create a new socket object and connect to the remote address, you need to specify the remote endpoint, the timeout period (in milliseconds), if you need to bind the local IP or port, pass in the local object | |
CreateSocketAndConnect(String, Int32, Int32) |
创建一个新的socket对象并连接到远程的地址,需要指定ip地址以及端口号信息,还有超时时间,单位是毫秒 (继承自 NetworkBase。)To create a new socket object and connect to a remote address, you need to specify the IP address and port number information, and the timeout period in milliseconds | |
CreateSocketAndConnectAsync(String, Int32) |
创建一个新的socket对象并连接到远程的地址,默认超时时间为10秒钟,需要指定ip地址以及端口号信息 (继承自 NetworkBase。)Create a new socket object and connect to the remote address. The default timeout is 10 seconds. You need to specify the IP address and port number. | |
CreateSocketAndConnectAsync(IPEndPoint, Int32, IPEndPoint) |
创建一个新的socket对象并连接到远程的地址,需要指定远程终结点,超时时间(单位是毫秒),如果需要绑定本地的IP或是端口,传入 local对象 (继承自 NetworkBase。)To create a new socket object and connect to the remote address, you need to specify the remote endpoint, the timeout period (in milliseconds), if you need to bind the local IP or port, pass in the local object | |
CreateSocketAndConnectAsync(String, Int32, Int32) |
创建一个新的socket对象并连接到远程的地址,需要指定ip地址以及端口号信息,还有超时时间,单位是毫秒 (继承自 NetworkBase。)To create a new socket object and connect to a remote address, you need to specify the IP address and port number information, and the timeout period in milliseconds | |
DecideWhetherQAMessage |
决定当前的消息是否是应答机制的消息内容,需要在客户端进行重写实现,如果是应答机制,返回 True, 否则返回 False (继承自 NetworkDoubleBase。)To determine whether the current message is the message content of the response mechanism, it needs to be rewritten on the client side. If it is the response mechanism, return True, otherwise return False | |
DeleteFileByName |
删除一个指定的文件,如果文件不存在,直接返回 True,如果文件存在则直接删除,删除成功返回 True,如果发生了异常,返回False (继承自 NetworkBase。)Delete a specified file, if the file does not exist, return True directly, if the file exists, delete it directly, if the deletion is successful, return True, if an exception occurs, return False | |
Dispose |
释放当前的资源,如果调用了本方法,那么该对象再使用的时候,需要重新实例化。 (继承自 NetworkDoubleBase。)Release the current resource. If this method is called, the object needs to be instantiated again when it is used again. | |
Dispose(Boolean) |
释放当前的资源,并自动关闭长连接,如果设置了的话
(继承自 NetworkDoubleBase。) | |
Equals | Determines whether the specified object is equal to the current object. (继承自 Object。) | |
ExtraAfterReadFromCoreServer |
和服务器交互完成的时候调用的方法,可以根据读写结果进行一些额外的操作,具体的操作需要根据实际的需求来重写实现 (继承自 NetworkDoubleBase。)The method called when the interaction with the server is completed can perform some additional operations based on the read and write results. The specific operations need to be rewritten according to actual needs. | |
ExtraOnDisconnect |
根据实际的协议选择是否重写本方法,有些协议在断开连接之前,需要发送一些报文来关闭当前的网络通道 (继承自 NetworkDoubleBase。)Select whether to rewrite this method according to the actual protocol. Some protocols need to send some packets to close the current network channel before disconnecting. | |
ExtraOnDisconnectAsync |
根据实际的协议选择是否重写本方法,有些协议在断开连接之前,需要发送一些报文来关闭当前的网络通道 (继承自 NetworkDoubleBase。)Select whether to rewrite this method according to the actual protocol. Some protocols need to send some packets to close the current network channel before disconnecting. | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (继承自 Object。) | |
GetAvailableSocket |
获取本次操作的可用的网络通道,如果是短连接,就重新生成一个新的网络通道,如果是长连接,就复用当前的网络通道。 (继承自 NetworkDoubleBase。)Obtain the available network channels for this operation. If it is a short connection, a new network channel is regenerated. If it is a long connection, the current network channel is reused. | |
GetAvailableSocketAsync |
获取本次操作的可用的网络通道,如果是短连接,就重新生成一个新的网络通道,如果是长连接,就复用当前的网络通道。 (继承自 NetworkDoubleBase。)Obtain the available network channels for this operation. If it is a short connection, a new network channel is regenerated. If it is a long connection, the current network channel is reused. | |
GetHashCode | Serves as the default hash function. (继承自 Object。) | |
GetNewNetMessage |
获取一个新的消息对象的方法,需要在继承类里面进行重写 (继承自 NetworkDoubleBase。)The method to get a new message object needs to be overridden in the inheritance class | |
GetPipeSocket |
获取当前用于通信的管道信息 (继承自 NetworkDoubleBase。)Get the current pipe information used for communication | |
GetType | Gets the Type of the current instance. (继承自 Object。) | |
InitializationOnConnect |
根据实际的协议选择是否重写本方法,有些协议在创建连接之后,需要进行一些初始化的信号握手,才能最终建立网络通道。 (继承自 NetworkDoubleBase。)Whether to rewrite this method is based on the actual protocol. Some protocols require some initial signal handshake to establish a network channel after the connection is created. | |
InitializationOnConnectAsync |
根据实际的协议选择是否重写本方法,有些协议在创建连接之后,需要进行一些初始化的信号握手,才能最终建立网络通道。 (继承自 NetworkDoubleBase。)Whether to rewrite this method is based on the actual protocol. Some protocols require some initial signal handshake to establish a network channel after the connection is created. | |
IpAddressPing |
对当前设备的IP地址进行PING的操作,返回PING的结果,正常来说,返回Success (继承自 NetworkDoubleBase。)PING the IP address of the current device and return the PING result. Normally, it returns Success | |
MemberwiseClone | Creates a shallow copy of the current Object. (继承自 Object。) | |
PackCommandWithHeader |
对当前的命令进行打包处理,通常是携带命令头内容,标记当前的命令的长度信息,需要进行重写,否则默认不打包 (继承自 NetworkDoubleBase。)The current command is packaged, usually carrying the content of the command header, marking the length of the current command, and it needs to be rewritten, otherwise it is not packaged by default | |
Read |
读取Kuka机器人的数据内容,根据输入的变量名称来读取 Read the data content of the Kuka robot according to the input variable name | |
ReadAsync |
读取Kuka机器人的数据内容,根据输入的变量名称来读取 Read the data content of the Kuka robot according to the input variable name | |
ReadFromCoreServer(Byte) |
将数据发送到当前的网络通道中,并从网络通道中接收一个INetMessage指定的完整的报文,网络通道将根据GetAvailableSocket方法自动获取,本方法是线程安全的。 (继承自 NetworkDoubleBase。)Send data to the current network channel and receive a complete message specified by INetMessage from the network channel. The network channel will be automatically obtained according to the GetAvailableSocket method This method is thread-safe. | |
ReadFromCoreServer(IEnumerableByte) |
将多个数据报文按顺序发到设备,并从设备接收返回的数据内容,然后拼接成一个Byte[]信息,需要重写UnpackResponseContent(Byte, Byte)方法才能返回正确的结果。 (继承自 NetworkDoubleBase。)Send multiple data packets to the device in sequence, and receive the returned data content from the device, and then splicing them into a Byte[] message, you need to rewrite UnpackResponseContent(Byte, Byte) method to return the correct result. | |
ReadFromCoreServer(Byte, Boolean, Boolean) |
将数据发送到当前的网络通道中,并从网络通道中接收一个INetMessage指定的完整的报文,网络通道将根据GetAvailableSocket方法自动获取,本方法是线程安全的。 (继承自 NetworkDoubleBase。)Send data to the current network channel and receive a complete message specified by INetMessage from the network channel. The network channel will be automatically obtained according to the GetAvailableSocket method This method is thread-safe. | |
ReadFromCoreServer(Socket, Byte, Boolean, Boolean) |
将数据报文发送指定的网络通道上,根据当前指定的INetMessage类型,返回一条完整的数据指令 (重写 NetworkDoubleBaseReadFromCoreServer(Socket, Byte, Boolean, Boolean).)Sends a data message to the specified network channel, and returns a complete data command according to the currently specified INetMessage type | |
ReadFromCoreServerAsync(Byte) |
将数据发送到当前的网络通道中,并从网络通道中接收一个INetMessage指定的完整的报文,网络通道将根据GetAvailableSocket方法自动获取,本方法是线程安全的。 (继承自 NetworkDoubleBase。)Send data to the current network channel and receive a complete message specified by INetMessage from the network channel. The network channel will be automatically obtained according to the GetAvailableSocket method This method is thread-safe. | |
ReadFromCoreServerAsync(IEnumerableByte) |
将多个数据报文按顺序发到设备,并从设备接收返回的数据内容,然后拼接成一个Byte[]信息,需要重写UnpackResponseContent(Byte, Byte)方法才能返回正确的结果。 (继承自 NetworkDoubleBase。)Send multiple data packets to the device in sequence, and receive the returned data content from the device, and then splicing them into a Byte[] message, you need to rewrite UnpackResponseContent(Byte, Byte) method to return the correct result. | |
ReadFromCoreServerAsync(Byte, Boolean, Boolean) |
将数据发送到当前的网络通道中,并从网络通道中接收一个INetMessage指定的完整的报文,网络通道将根据GetAvailableSocket方法自动获取,本方法是线程安全的。 (继承自 NetworkDoubleBase。)Send data to the current network channel and receive a complete message specified by INetMessage from the network channel. The network channel will be automatically obtained according to the GetAvailableSocket method This method is thread-safe. | |
ReadFromCoreServerAsync(Socket, Byte, Boolean, Boolean) |
将数据报文发送指定的网络通道上,根据当前指定的INetMessage类型,返回一条完整的数据指令 (重写 NetworkDoubleBaseReadFromCoreServerAsync(Socket, Byte, Boolean, Boolean).)Sends a data message to the specified network channel, and returns a complete data command according to the currently specified INetMessage type | |
ReadString |
读取Kuka机器人的所有的数据信息,返回字符串信息,解码方式为UTF8,需要指定变量名称 Read all the data information of the Kuka robot, return the string information, decode by ANSI, need to specify the variable name | |
ReadStringAsync |
读取Kuka机器人的所有的数据信息,返回字符串信息,解码方式为UTF8,需要指定变量名称 Read all the data information of the Kuka robot, return the string information, decode by ANSI, need to specify the variable name | |
Receive(SslStream, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,接收不大于2048长度的随机数据信息 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
Receive(Socket, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,接收不大于2048长度的随机数据信息 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
Receive(SslStream, Byte, Int32, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,buffer长度的缓存数据 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
Receive(Socket, Byte, Int32, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,buffer长度的缓存数据 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
ReceiveAndCheckBytes |
[自校验] 接收一条完整的同步数据,包含头子节和内容字节,基础的数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Receive a complete synchronization data, including header subsection and content bytes, basic data, if the result is abnormal, the communication ends | |
ReceiveAndCheckBytesAsync |
[自校验] 接收一条完整的同步数据,包含头子节和内容字节,基础的数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Receive a complete synchronization data, including header subsection and content bytes, basic data, if the result is abnormal, the communication ends | |
ReceiveAsync(SslStream, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,接收不大于2048长度的随机数据信息 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
ReceiveAsync(Socket, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,接收不大于2048长度的随机数据信息 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
ReceiveAsync(SslStream, Byte, Int32, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,buffer长度的缓存数据 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
ReceiveAsync(Socket, Byte, Int32, Int32, Int32, ActionInt64, Int64) |
接收固定长度的字节数组,允许指定超时时间,默认为60秒,当length大于0时,接收固定长度的数据内容,当length小于0时,buffer长度的缓存数据 (继承自 NetworkBase。)Receiving a fixed-length byte array, allowing a specified timeout time. The default is 60 seconds. When length is greater than 0, fixed-length data content is received. When length is less than 0, random data information of a length not greater than 2048 is received. | |
ReceiveByMessage |
接收一条完整的 数据内容,需要指定超时时间,单位为毫秒。 (继承自 NetworkBase。)Receive a complete data content, Need to specify a timeout period in milliseconds | |
ReceiveByMessageAsync |
接收一条完整的 数据内容,需要指定超时时间,单位为毫秒。 (继承自 NetworkBase。)Receive a complete data content, Need to specify a timeout period in milliseconds | |
ReceiveBytesContentFromSocket |
[自校验] 从网络中接收一串字节数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Receive a string of byte data from the network. If the result is abnormal, the communication ends. | |
ReceiveBytesContentFromSocketAsync |
[自校验] 从网络中接收一串字节数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Receive a string of byte data from the network. If the result is abnormal, the communication ends. | |
ReceiveCommandLineFromSocket(Socket, Byte, Int32) |
接收一行命令数据,需要自己指定这个结束符,默认超时时间为60秒,也即是60000,单位是毫秒 (继承自 NetworkBase。)To receive a line of command data, you need to specify the terminator yourself. The default timeout is 60 seconds, which is 60,000, in milliseconds. | |
ReceiveCommandLineFromSocket(Socket, Byte, Byte, Int32) |
接收一行命令数据,需要自己指定这个结束符,默认超时时间为60秒,也即是60000,单位是毫秒 (继承自 NetworkBase。)To receive a line of command data, you need to specify the terminator yourself. The default timeout is 60 seconds, which is 60,000, in milliseconds. | |
ReceiveCommandLineFromSocketAsync(Socket, Byte, Int32) |
接收一行命令数据,需要自己指定这个结束符,默认超时时间为60秒,也即是60000,单位是毫秒 (继承自 NetworkBase。)To receive a line of command data, you need to specify the terminator yourself. The default timeout is 60 seconds, which is 60,000, in milliseconds. | |
ReceiveCommandLineFromSocketAsync(Socket, Byte, Byte, Int32) |
接收一行命令数据,需要自己指定这个结束符,默认超时时间为60秒,也即是60000,单位是毫秒 (继承自 NetworkBase。)To receive a line of command data, you need to specify the terminator yourself. The default timeout is 60 seconds, which is 60,000, in milliseconds. | |
ReceiveHslMessage |
接收一条hsl协议的数据信息,自动解析,解压,解码操作,获取最后的实际的数据,接收结果依次为暗号,用户码,负载数据 (继承自 NetworkBase。)Receive a piece of hsl protocol data information, automatically parse, decompress, and decode operations to obtain the last actual data. The result is a opCode, user code, and payload data in order. | |
ReceiveHslMessageAsync |
接收一条hsl协议的数据信息,自动解析,解压,解码操作,获取最后的实际的数据,接收结果依次为暗号,用户码,负载数据 (继承自 NetworkBase。)Receive a piece of hsl protocol data information, automatically parse, decompress, and decode operations to obtain the last actual data. The result is a opCode, user code, and payload data in order. | |
ReceiveMqttFile |
使用MQTT协议从网络接收字节数组,然后写入文件或流中,支持进度报告 (继承自 NetworkBase。)Use MQTT protocol to receive byte array from the network, and then write it to file or stream, support progress report | |
ReceiveMqttFileAsync |
使用MQTT协议从网络接收字节数组,然后写入文件或流中,支持进度报告 (继承自 NetworkBase。)Use MQTT protocol to receive byte array from the network, and then write it to file or stream, support progress report | |
ReceiveMqttMessage(SslStream, Int32, ActionInt64, Int64) |
接收一条完整的MQTT协议的报文信息,包含控制码和负载数据 (继承自 NetworkBase。)Receive a message of a completed MQTT protocol, including control code and payload data | |
ReceiveMqttMessage(Socket, Int32, ActionInt64, Int64) |
接收一条完整的MQTT协议的报文信息,包含控制码和负载数据 (继承自 NetworkBase。)Receive a message of a completed MQTT protocol, including control code and payload data | |
ReceiveMqttMessageAsync(SslStream, Int32, ActionInt64, Int64) |
接收一条完整的MQTT协议的报文信息,包含控制码和负载数据 (继承自 NetworkBase。)Receive a message of a completed MQTT protocol, including control code and payload data | |
ReceiveMqttMessageAsync(Socket, Int32, ActionInt64, Int64) |
接收一条完整的MQTT协议的报文信息,包含控制码和负载数据 (继承自 NetworkBase。)Receive a message of a completed MQTT protocol, including control code and payload data | |
ReceiveMqttStream |
使用MQTT协议从socket接收指定长度的字节数组,然后全部写入到流中,可以指定进度报告 (继承自 NetworkBase。)Use the MQTT protocol to receive a byte array of specified length from the socket, and then write all of them to the stream, and you can specify a progress report | |
ReceiveMqttStreamAsync |
使用MQTT协议从socket接收指定长度的字节数组,然后全部写入到流中,可以指定进度报告 (继承自 NetworkBase。)Use the MQTT protocol to receive a byte array of specified length from the socket, and then write all of them to the stream, and you can specify a progress report | |
ReceiveRedisCommand |
从网络接收一条完整的redis报文的消息 (继承自 NetworkBase。)Receive a complete redis message from the network | |
ReceiveRedisCommandAsync |
从网络接收一条完整的redis报文的消息 (继承自 NetworkBase。)Receive a complete redis message from the network | |
ReceiveRedisCommandString |
接收一行基于redis协议的字符串的信息,需要指定固定的长度 (继承自 NetworkBase。)Receive a line of information based on the redis protocol string, you need to specify a fixed length | |
ReceiveRedisCommandStringAsync |
接收一行基于redis协议的字符串的信息,需要指定固定的长度 (继承自 NetworkBase。)Receive a line of information based on the redis protocol string, you need to specify a fixed length | |
ReceiveStringArrayContentFromSocket |
[自校验] 从网络中接收一个字符串数组,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Receive an array of strings from the network. If the result is abnormal, the communication ends. | |
ReceiveStringArrayContentFromSocketAsync |
[自校验] 从网络中接收一个字符串数组,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Receive an array of strings from the network. If the result is abnormal, the communication ends. | |
ReceiveStringContentFromSocket |
[自校验] 从网络中接收一个字符串数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Receive a string of data from the network. If the result is abnormal, the communication ends. | |
ReceiveStringContentFromSocketAsync |
[自校验] 从网络中接收一个字符串数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Receive a string of data from the network. If the result is abnormal, the communication ends. | |
ResetProgram |
复位当前的程序 Reset current program | |
ResetProgramAsync |
复位当前的程序 Reset current program | |
Send(SslStream, Byte) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
Send(Socket, Byte) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
Send(SslStream, Byte, Int32, Int32) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
Send(Socket, Byte, Int32, Int32) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
SendAccountAndCheckReceive |
[自校验] 直接发送字符串数组并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send string array directly and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendAccountAndCheckReceiveAsync |
[自校验] 直接发送字符串数组并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send string array directly and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendAsync(SslStream, Byte) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
SendAsync(Socket, Byte) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
SendAsync(SslStream, Byte, Int32, Int32) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
SendAsync(Socket, Byte, Int32, Int32) |
发送消息给套接字,直到完成的时候返回,经过测试,本方法是线程安全的。 (继承自 NetworkBase。)Send a message to the socket until it returns when completed. After testing, this method is thread-safe. | |
SendBaseAndCheckReceive |
[自校验] 发送字节数据并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send the byte data and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendBaseAndCheckReceiveAsync |
[自校验] 发送字节数据并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send the byte data and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendBytesAndCheckReceive |
[自校验] 发送字节数据并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send the byte data and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendBytesAndCheckReceiveAsync |
[自校验] 发送字节数据并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send the byte data and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendMqttFile(Socket, Stream, String, String, ActionInt64, Int64, AesCryptography, HslCancelToken) |
使用MQTT协议将一个数据流发送到网络上去,需要保存的文件名,可选指定文件描述信息,进度报告 (继承自 NetworkBase。)Use the MQTT protocol to send a data stream to the network, the file name that needs to be saved, optional file description information, progress report | |
SendMqttFile(Socket, String, String, String, ActionInt64, Int64, AesCryptography, HslCancelToken) |
使用MQTT协议将一个文件发送到网络上去,需要指定文件名,保存的文件名,可选指定文件描述信息,进度报告 (继承自 NetworkBase。)To send a file to the network using the MQTT protocol, you need to specify the file name, the saved file name, optionally specify the file description information, and the progress report | |
SendMqttFileAsync(Socket, Stream, String, String, ActionInt64, Int64, AesCryptography, HslCancelToken) |
使用MQTT协议将一个数据流发送到网络上去,需要保存的文件名,可选指定文件描述信息,进度报告 (继承自 NetworkBase。)Use the MQTT protocol to send a data stream to the network, the file name that needs to be saved, optional file description information, progress report | |
SendMqttFileAsync(Socket, String, String, String, ActionInt64, Int64, AesCryptography, HslCancelToken) |
使用MQTT协议将一个文件发送到网络上去,需要指定文件名,保存的文件名,可选指定文件描述信息,进度报告 (继承自 NetworkBase。)To send a file to the network using the MQTT protocol, you need to specify the file name, the saved file name, optionally specify the file description information, and the progress report | |
SendMqttStream |
使用MQTT协议将流中的数据读取到字节数组,然后都写入到socket里面,可以指定进度报告,主要用于将文件发送到网络。 (继承自 NetworkBase。)Use the MQTT protocol to read the data in the stream into a byte array, and then write them all into the socket. You can specify a progress report, which is mainly used to send files to the network. | |
SendMqttStreamAsync |
使用MQTT协议将流中的数据读取到字节数组,然后都写入到socket里面,可以指定进度报告,主要用于将文件发送到网络。 (继承自 NetworkBase。)Use the MQTT protocol to read the data in the stream into a byte array, and then write them all into the socket. You can specify a progress report, which is mainly used to send files to the network. | |
SendStreamToSocket |
发送一个流的所有数据到指定的网络套接字,需要指定发送的数据长度,支持按照百分比的进度报告 (继承自 NetworkBase。)Send all the data of a stream to the specified network socket. You need to specify the length of the data to be sent. It supports the progress report in percentage. | |
SendStreamToSocketAsync |
发送一个流的所有数据到指定的网络套接字,需要指定发送的数据长度,支持按照百分比的进度报告 (继承自 NetworkBase。)Send all the data of a stream to the specified network socket. You need to specify the length of the data to be sent. It supports the progress report in percentage. | |
SendStringAndCheckReceive(Socket, Int32, String) |
[自校验] 直接发送字符串数据并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Send string data directly and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendStringAndCheckReceive(Socket, Int32, String) |
[自校验] 直接发送字符串数组并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send string array directly and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendStringAndCheckReceiveAsync(Socket, Int32, String) |
[自校验] 直接发送字符串数据并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-checking] Send string data directly and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SendStringAndCheckReceiveAsync(Socket, Int32, String) |
[自校验] 直接发送字符串数组并确认对方接收完成数据,如果结果异常,则结束通讯 (继承自 NetworkBase。)[Self-check] Send string array directly and confirm that the other party has received the completed data. If the result is abnormal, the communication ends. | |
SetLoginAccount |
设置当前的登录的账户名和密码信息,并启用账户验证的功能,账户名为空时设置不生效 (继承自 NetworkDoubleBase。)Set the current login account name and password information, and enable the account verification function. The account name setting will not take effect when it is empty | |
SetPersistentConnection |
在读取数据之前可以调用本方法将客户端设置为长连接模式,相当于跳过了ConnectServer的结果验证,对异形客户端无效,当第一次进行通信时再进行创建连接请求。 (继承自 NetworkDoubleBase。)Before reading the data, you can call this method to set the client to the long connection mode, which is equivalent to skipping the result verification of ConnectServer, and it is invalid for the alien client. When the first communication is performed, the connection creation request is performed. | |
SetPipeSocket |
设置一个新的网络管道,一般来说不需要调用本方法,当多个网口设备共用一个网络连接时才需要使用本方法进行设置共享的管道。 (继承自 NetworkDoubleBase。)To set up a new network channel, generally speaking, you do not need to call this method. This method is only needed to set up a shared channel when multiple network port devices share a network connection. | |
StartProgram |
启动机器人的指定的程序 Start the specified program of the robot | |
StartProgramAsync |
启动机器人的指定的程序 Start the specified program of the robot | |
StopProgram |
停止当前的程序 Stop current program | |
StopProgramAsync |
停止当前的程序 Stop current program | |
ToString | Returns a string that represents the current object. (重写 NetworkDoubleBaseToString.) | |
UnpackResponseContent |
根据对方返回的报文命令,对命令进行基本的拆包,例如各种Modbus协议拆包为统一的核心报文,还支持对报文的验证 (继承自 NetworkDoubleBase。)According to the message command returned by the other party, the command is basically unpacked, for example, various Modbus protocols are unpacked into a unified core message, and the verification of the message is also supported | |
Write(String, Byte) |
根据Kuka机器人的变量名称,写入原始的数据内容 Write the original data content according to the variable name of the Kuka robot | |
Write(String, String) |
根据Kuka机器人的变量名称,写入UTF8编码的字符串数据信息 Writes ansi-encoded string data information based on the variable name of the Kuka robot | |
Write(String, String) |
根据Kuka机器人的变量名称,写入多个UTF8编码的字符串数据信息 Write multiple UTF8 encoded string data information according to the variable name of the Kuka robot | |
WriteAsync(String, Byte) |
根据Kuka机器人的变量名称,写入原始的数据内容 Write the original data content according to the variable name of the Kuka robot | |
WriteAsync(String, String) |
根据Kuka机器人的变量名称,写入UTF8编码的字符串数据信息 Writes ansi-encoded string data information based on the variable name of the Kuka robot | |
WriteAsync(String, String) |
根据Kuka机器人的变量名称,写入多个UTF8编码的字符串数据信息 Write multiple UTF8 encoded string data information according to the variable name of the Kuka robot | |
WriteStreamFromSocket |
从套接字中接收所有的数据然后写入到指定的流当中去,需要指定数据的长度,支持按照百分比进行进度报告 (继承自 NetworkBase。)Receives all data from the socket and writes it to the specified stream. The length of the data needs to be specified, and progress reporting is supported in percentage. | |
WriteStreamFromSocketAsync |
从套接字中接收所有的数据然后写入到指定的流当中去,需要指定数据的长度,支持按照百分比进行进度报告 (继承自 NetworkBase。)Receives all data from the socket and writes it to the specified stream. The length of the data needs to be specified, and progress reporting is supported in percentage. |
名称 | 说明 | |
---|---|---|
ToJsonString |
获取当前对象的JSON格式表示的字符串。 (由 HslExtension 定义。)Gets the string represented by the JSON format of the current object. |